8h ago
Graphics Software Engineer - Consumer Devices
San Francisco
$325k-$405k / year
full-timeseniorai-ml Visa Sponsor
๐ Tech Stack
๐ผ About This Role
You'll design and optimize real-time rendering pipelines for next-generation user interfaces on consumer devices. Your work will own the end-to-end display and composition path including swapchains and HDR. This role is based in San Francisco with a hybrid model.
๐ฏ What You'll Do
- Build and evolve graphics runtimes and libraries for UI developers.
- Design and optimize real-time rendering pipelines using Vulkan or OpenGL ES.
- Own the display and composition path including swapchains and HDR.
- Establish performance and quality bars through GPU/CPU profiling.
๐ Requirements
- Deep experience shipping graphics systems on Linux, Android, or iOS.
- Proficiency in C/C++ and modern shading languages.
- Experience with Vulkan, Metal, or OpenGL ES.
- Familiarity with display pipelines and windowing compositors.
โจ Nice to Have
- Experience with text and 2D stacks (Skia, FreeType, CoreGraphics).
- Familiarity with color management and HDR workflows.
- Exposure to graphics driver or Mesa stack development.
๐ Benefits & Perks
- ๐ฐ Competitive compensation with equity.
- ๐ฅ Comprehensive benefits (medical, dental, vision).
- ๐ก Relocation assistance provided.
- ๐ Annual bonus potential.
๐จ Hiring Process
Estimated timeline: 2-4 weeks ยท AI estimate
- 1Recruiter Screenยท 30 min
- 2Technical Interviewยท 60 min
- 3Hiring Manager Interviewยท 45 min
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