about 3 hours ago

Lead Technical Artist - Shaders

Brighton, England, United Kingdom
full-timesenior HybridVideo Games

Tech Stack

Description

You'll set the visual and technical quality bar for shaders and materials in an AAA game using Unreal Engine 5. You'll drive innovation in look development, manage a team, and collaborate with disciplines to achieve world-class visuals with optimal performance.

Requirements

  • Minimum 7+ years' experience in games industry
  • At least 2 shipped AAA titles
  • Proven track record as Senior or Lead Shader/Material Artist on large-scale project
  • Expert-level proficiency in Unreal Engine 5 material editor, shader graph, rendering pipeline
  • Strong understanding of PBR workflows, physically-based shading models, material authoring
  • Hands-on experience with Lumen, Nanite, virtual texturing in UE5
  • Ability to balance high visual fidelity with performance optimization
  • Strong leadership, mentoring, and cross-discipline collaboration skills

Responsibilities

  • Define and drive the visual and technical quality bar for all shaders and materials
  • Establish shader and material pipeline optimized for high visual fidelity and real-time performance
  • Lead R&D into UE5's advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows)
  • Partner with Art Director to ensure materials support art direction
  • Create and maintain library of modular, reusable, performant shaders and materials
  • Develop complex materials for characters, environments, weapons, FX, cinematics
  • Work with lighting and rendering teams for physically accurate surfaces
  • Optimize materials for memory, draw calls, runtime performance across platforms
  • Manage, mentor, and inspire team of shader/material and technical artists
  • Review work, provide feedback, set quality standards
  • Collaborate with external partners and outsourcing vendors
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