6h ago

Technical Artist

Los Angeles, United States

$7280k-$12792k / year

contractseniorgaming

๐Ÿ›  Tech Stack

๐Ÿ’ผ About This Role

You'll support the Virtual Art Department on an exciting new project, delivering high-fidelity photo-real Virtual Production projects in Unreal Engine. You will ensure solid workflows that optimize iteration and runtime performance. This role offers a chance to work at the intersection of art and technology on cutting-edge projects.

๐ŸŽฏ What You'll Do

  • Provide technical expertise and solutions to artists, animators, and riggers
  • Collaborate across departments to devise quality and efficiency solutions
  • Set performance and memory objectives with testing methods
  • Manage multiple concurrent tasks from planning to delivery

๐Ÿ“‹ Requirements

  • Expertise in DCC tools (Maya, Max, Blender, Substance, Photoshop)
  • Proficiency in Unreal Engine including Blueprinting and Virtual Production pipelines
  • Strong understanding of realtime performance constraints and bottleneck resolution
  • Experience with photo-real PC projects and color-managed pipelines (ACES/OCIO)

โœจ Nice to Have

  • Shader development (HLSL/GLSL)
  • Performance profiling tools experience
  • Scripting in Python or similar

๐ŸŽ Benefits & Perks

  • ๐Ÿš€ Cutting-edge project in Virtual Production
  • ๐Ÿ’ฐ Competitive contract rate
  • ๐ŸŒ Onsite collaboration in Los Angeles

๐Ÿ“จ Hiring Process

Estimated timeline: 2-3 weeks ยท AI estimate

  1. 1Recruiter Screenยท 30 min
  2. 2Technical Interviewยท 60 min
  3. 3Portfolio Reviewยท 45 min
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