about 3 hours ago
Lead Technical Artist - Shaders
Brighton, UK / Brno, Czech Republic
full-timelead Hybridvideo games
Tech Stack
Description
You will define standards for material workflows and drive innovation in look development using Unreal Engine 5's advanced rendering features, collaborating with artists and engineers to achieve world-class visuals. You will also lead and mentor a team while overseeing external co-development partners, ensuring alignment with creative vision and production goals.
Requirements
- Minimum 7+ years games industry experience with 2 shipped AAA titles.
- Proven track record as Senior or Lead Shader/Material Artist on large-scale project.
- Expert-level proficiency in Unreal Engine 5 material editor, shader graph, rendering pipeline.
- Strong understanding of PBR workflows, physically-based shading models, material authoring.
- Hands-on experience with Lumen, Nanite, virtual texturing in UE5.
- Ability to balance high visual fidelity with performance optimization.
- Strong leadership, mentoring, cross-discipline collaboration skills.
Responsibilities
- Define and drive visual and technical quality bar for all shaders and materials.
- Establish shader and material pipeline optimized for visual fidelity and performance.
- Lead R&D into UE5 advanced rendering features (Lumen, Nanite, virtual texturing, etc.).
- Partner with Art Director to ensure materials support game art direction.
- Create and maintain library of modular, reusable, performant shaders and materials.
- Develop complex materials for characters, environments, weapons, FX, cinematics.
- Work with lighting and rendering teams for physically accurate surfaces.
- Optimize materials for memory, draw calls, and runtime performance.
- Manage, mentor, and inspire team of shader/material and technical artists.
- Review work, provide feedback, set quality standards.
- Collaborate with external partners or outsourcing vendors.
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