3h ago
Senior Technical Artist, Tools & Pipeline
Sydney, Australia
$135.7k-$203.6k / year
full-timeseniorgaming
๐ Tech Stack
๐ผ About This Role
You'll define and elevate end-to-end workflows for creative disciplines like Character Art, Animation, and VFX at Riot Games. Your work will directly impact how ideas move from concept to shipped content on an unpublished R&D title. You'll mentor fellow Technical Artists and foster a culture of knowledge sharing.
๐ฏ What You'll Do
- Define end-to-end workflows for creative disciplines including Character Art, Animation, Environment Art, Audio, and VFX.
- Collaborate with Technical Art and Engineering to evaluate tools and communicate production requirements.
- Stand up and maintain scalable artist tools and workflows for parallel production streams.
- Provide technical support to artists and collect data for tool improvements.
๐ Requirements
- 6+ years of professional experience as a technical artist in games or related industries.
- Professional experience in content creation and tool development for DCC tools like Maya, Blender, or Houdini.
- Professional experience working in Unreal Engine 5.
- Highly proficient in Python tool development with focus on scalable, maintainable tools.
โจ Nice to Have
- Experience with C++ and UMG for Unreal Engine 5.
- Excellent UI/UX design and front-end development (especially Qt/PyQt).
- Experience working on a large-scale AAA game with cross-disciplinary team.
๐ Benefits & Perks
- ๐๏ธ Open paid time off policy
- ๐ถ Paid parental leave for primary and secondary carers
- ๐ฅ Medical insurance covering you and dependents
- ๐ Learning and Development opportunities
- ๐ฎ Play fund to broaden knowledge of players
๐จ Hiring Process
Estimated timeline: 2-4 weeks ยท AI estimate
- 1Recruiter Screenยท 30 min
- 2Technical Interviewยท 60 min
- 3Portfolio Reviewยท 45 min
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