about 4 hours ago
Lead Technical Artist - Tools and Pipeline
Brighton, England, UK / Brno, Czech Republic
full-timelead Hybridgaming
Tech Stack
Description
You will design and maintain scalable content pipelines and production tools in Unreal Engine 5, bridging artists, engineers, and design teams to enable efficient, high-quality asset creation. You'll lead a team of technical artists, establish best practices, and collaborate with external co-development partners to ensure seamless integration.
Requirements
- Extensive experience in the games industry with at least 2 shipped AAA titles.
- Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
- Expert knowledge of Unreal Engine 5 editor, content pipeline, Blueprints, and asset workflows.
- Proficiency in scripting/programming languages (Python, C++, C# or similar), with focus on framework design implementation.
- Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
- Excellent problem-solving, communication, and leadership skills.
Responsibilities
- Architect and maintain scalable pipelines for all content disciplines including environments, characters, animation, vehicles, materials, VFX, and cinematics.
- Design and implement custom tools, scripts, and workflows to increase efficiency and standardize asset integration.
- Partner with engineering to extend UE5 editor functionality and improve asset processing.
- Work with content creators to ensure pipelines are user-friendly and optimized for production.
- Establish best practices for asset versioning, content validation, and automated build processes.
- Lead, mentor, and inspire your team, setting quality and productivity benchmarks.
- Coordinate with production to manage priorities, schedules, and resourcing.
- Collaborate with outsourcing partners by defining pipeline requirements and ensuring seamless integration.
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