7h ago

Principal Combat Designer

US

✨ $150k-$200k / yearest.

full-timelead Remotegaming

πŸ›  Tech Stack

πŸ’Ό About This Role

You'll define and refine combat mechanics for a high-quality online multiplayer game, ensuring responsive and engaging gameplay. You'll collaborate with directors and cross-disciplinary leads to translate vision into finely tuned systems, advocating for player clarity and fun.

🎯 What You'll Do

  • Design and implement player combat mechanics including weapons and abilities.
  • Collaborate with art, engineering, and design leads on gameplay systems.
  • Prototype, iterate, and polish combat systems for balance and responsiveness.
  • Advocate for player experience ensuring clarity and engagement in combat.

πŸ“‹ Requirements

  • Senior or principal designer on at least two shipped AAA titles.
  • Strong expertise in combat design and mechanics in AAA multiplayer games.
  • Advanced proficiency with Unreal Engine (UE5 preferred).
  • Deep understanding of gameplay systems including combat loops and balance.

✨ Nice to Have

  • Experience with competitive online multiplayer games.
  • Knowledge of modern combat system trends in contemporary games.

🎁 Benefits & Perks

  • 🏠 Fully remote work model.
  • πŸ–οΈ Generous paid time off plus summer and winter studio closures.
  • πŸ’Š Private medical and dental healthcare coverage.
  • 🧠 Mental health support program.
  • πŸ’° Discretionary performance bonus.

πŸ“¨ Hiring Process

Estimated timeline: 4-6 weeks Β· AI estimate

  1. 1Recruiter ScreenΒ· 30 min
  2. 2Technical InterviewΒ· 60 min
  3. 3Design ChallengeΒ· 90 min
  4. 4Virtual On-site (3-4 rounds)Β· 3 hours
  5. 5OfferΒ· 15 min
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