1d ago

Senior Character Technical Artist

Montréal, Quebec, Canada

$175k-$225k / yearest.

full-timeseniorgaming

🛠 Tech Stack

💼 About This Role

You'll lead the design of complex character rigs for a major game publisher, bridging animation, art, and engineering. Your core impact will be defining rigging standards across multiple titles to ensure high visual fidelity and runtime performance. This role stands out for its focus on mentoring junior artists and driving emerging tech like ML-based deformation.

🎯 What You'll Do

  • Design complex character rigs for high visual fidelity and runtime performance.
  • Guide evolution of internal animation tool sets with Python/C++ solutions.
  • Mentor artists, provide technical reviews, and share best practices.
  • Oversee rigging standards and skeletal structures across projects.

📋 Requirements

  • 5-7 years professional experience in technical animation or rigging.
  • Deep proficiency in Python and the Maya API.
  • Extensive experience with Animation Blueprints and Control Rig in Unreal Engine.
  • Strong math skills in linear algebra and trigonometry for 3D deformation.

✨ Nice to Have

  • Experience with mocap pipelines and data-driven workflows.
  • Knowledge of Houdini for procedural tasks.
  • Familiarity with ML/AI solutions and physics-based animation.

🎁 Benefits & Perks

  • 🎮 Work on AAA game franchises like BioShock and Borderlands
  • 🏖️ Flexible time off
  • 💻 Remote-friendly culture
  • 🧑‍🏫 Mentorship opportunities
  • 💡 Professional development budget

📨 Hiring Process

Estimated timeline: 2-4 weeks · AI estimate

  1. 1Recruiter Phone Screen· 30 min
  2. 2Technical Interview· 60 min
  3. 3On-site/Portfolio Review· 90 min
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