2h ago
Principal Software Engineer, Rendering - Game Tech Group, Unreal Ecosystem
Los Angeles, USA
$229,200-$319,500 / year
full-timeseniorVideo Games Visa Sponsor
Tech Stack
Description
As a Principal Software Engineer on the Unreal Ecosystem team at Riot Games, you will define technical direction, mentor engineers, and drive execution of multi-month initiatives. You'll work hands-on with tech stacks including infrastructure, build/test automation, release pipelines, and developer tooling, while focusing on rendering techniques, GPU optimization, and asset budgeting for a multi-game shared engine environment.
Requirements
- 8+ years of software engineering experience
- Expertise with C++
- Expertise in game rendering and engine performance profiling
- Experience working with modern video game engines
- Experience working with large game teams and code bases
- Experience debugging, profiling and optimizing complex projects
Responsibilities
- Be hands-on in development, writing excellent code that sets a high standard
- Drive technical direction within the Unreal Ecosystem, advising leadership on prioritization and buy/build decisions
- Lead technical execution of multi-month to year-plus work efforts across the business unit
- Help teams navigate ambiguity by breaking down problems, identifying risks, and communicating trade-offs
- Mentor senior engineers and enable them to deliver complex projects
- Build and evangelize shared technology and best practices for rendering techniques, GPU optimization, and asset budgeting
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