about 2 hours ago
Lead Technical Artist
Dublin, Ireland
full-timeleadVideo Games
Tech Stack
Description
You will lead a distributed team of Technical Artists, bridging the gap between art and engineering by defining material standards, optimizing rendering performance, and creating scalable tools and workflows across platforms. Your work will directly shape the visual quality and production efficiency of our games.
Requirements
- Minimum of 6-8+ years of game development experience
- Past experience managing a team of technical artists
- Deep understanding of the Unreal Engine and Blueprint system
- Extensive experience using dynamic lighting workflows and PBR materials
- Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms
- Strong knowledge of shader creation via node graph, HLSL or GLSL
- Intermediate skill with Python and C++
- Excellent verbal and written communication skills
- Love for video games
Responsibilities
- Lead and mentor a team of Technical Artists, providing clear direction, feedback, and support to foster professional growth and career advancement.
- Collaborate with rendering engineers to create scalable and performant shader solutions across multiple platforms (PC, console, mobile, cloud).
- Define material standards, documentation, and best practices for all global art teams.
- Own performance metrics related to materials, geometry, lighting, and visual effects, guiding teams toward frame-rate and memory targets.
- Collaborate with Art and Engineering to drive research, workflows, and technologies for improved rendering techniques, performance metrics, and a streamlined content creation process.
- Become a proficient user and contributor of the existing toolset and workflow, making any necessary improvements to enhance the capabilities.
- Coach, mentor and help team members grow.
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