about 3 hours ago
Lead Technical Artist
Novato, California, United States
$133,900-$198,160 / year
full-timeleadVideo Games
Tech Stack
Description
As a Lead Technical Artist at Cloud Chamber, you will shape the technical foundations of our artistic vision by leading a dedicated technical team to build robust art pipelines and performance-driven systems. Using Unreal Engine, you'll ensure that our ambitious art output is technically feasible, bringing the richly imagined world of BioShock to life.
Requirements
- 8+ years in game development, with 3+ years in a leadership capacity on a AAA project.
- Shipped 1+ AAA console or PC titles from concept to launch.
- Shipped one AAA game using Unreal Engine 5.
- Experience mentoring and managing a Technical Art team.
- Experience supporting large AAA teams using custom Blueprints, python scripts, or other unique pipelines inside Unreal 5.
- Bachelor’s Degree or equivalent work experience.
- Expert-level knowledge of industry-standard 3D software (Maya, 3ds Max, Blender) including Python/scripting APIs.
- Proficiency with Substance Painter/Designer and ZBrush.
- Experience with procedural tools like PCG or Houdini.
- Strong understanding of real-time pipelines, performance budgets, and optimization techniques.
- Solid foundation in programming concepts.
- Experience designing and maintaining automated pipelines for asset export, validation, and integration.
Responsibilities
- Support the Tech Art Director’s technical vision and standards for the Art department.
- Establish and enforce technical budgets for all art content.
- Design, build, and maintain the art production pipeline.
- Take ownership of the most complex technical art challenges.
- Serve as key communication link between Art, Engineering, and Design.
- Identify workflow bottlenecks and problem solve.
- Proactively identify and resolve systemic performance bottlenecks.
- Mentor and manage the Technical Art team.
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