about 4 hours ago
Lead Technical Artist - Shaders
Brighton, England, United Kingdom / Brno, South Moravian, Czech Republic
full-timelead Hybridvideo games
Tech Stack
Description
You will define standards for material workflows, drive innovation in look development using Unreal Engine 5, and collaborate with artists and engineers to achieve world-class visuals while optimizing performance. You'll also oversee external co-development partners to ensure alignment with creative and technical standards.
Requirements
- Minimum 7+ years in games industry, at least 2 shipped AAA titles
- Proven track record as Senior or Lead Shader/Material Artist on large-scale project
- Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline
- Strong understanding of PBR workflows, physically-based shading models, and material authoring
- Hands-on experience with Lumen, Nanite, and virtual texturing in UE5
- Ability to balance high visual fidelity with performance optimization
- Strong leadership, mentoring, and cross-discipline collaboration skills
Responsibilities
- Define and drive the visual and technical quality bar for all shaders and materials
- Establish shader and material pipeline optimized for high visual fidelity and real-time performance
- Lead R&D into UE5 advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows)
- Partner with Art Director to ensure materials support game's art direction
- Create and maintain library of modular, reusable, performant shaders and materials
- Develop complex materials for characters, environments, weapons, FX, and cinematics
- Work with lighting and rendering teams for physically accurate surfaces
- Optimize materials for memory, draw calls, and runtime performance
- Manage, mentor, and inspire team of shader/material artists and technical artists
- Review work, provide feedback, set quality standards
- Collaborate with external partners and outsourcing vendors
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