3h ago
Staff Software Engineer, Rendering
Shanghai, China
$731,500-$1,133,900 / year
full-timeseniorVideo Games
Tech Stack
Description
As a Staff Graphics Software Engineer on the R&D team, you will build rendering systems and features for a brand new game, collaborating with technical artists, artists, designers, and producers to deliver genre-defining experiences to players.
Requirements
- 6+ years professional experience in Unreal Engine real-time rendering development
- Deep experience with Unreal Engine 5 core rendering features (Lumen, Nanite)
- Proficiency in C++ and Unreal Engine rendering APIs
- Knowledge of modern graphics APIs (Vulkan, DirectX 12)
- Experience with low-level optimization for PC and mobile platforms
Responsibilities
- Act as subject-matter expert in graphics engineering
- Develop and maintain engine technologies for new game
- Collaborate with technical artists and art teams to realize visual vision
- Monitor and optimize game client performance across platforms
- Design, implement, and enhance tools for artists
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